
The 3D audio is perfect in the game, and it was easy to pick out where the enemies we coming from in the frantic combat – which saved my life at times. These enhancements see uncapped dynamic resolution, improved framerate and resolution.Īs with the visual presentation, the team have done great work with the audio. The environments look great, the overall level design is beautiful, especially when seeing the avalanches coming down the mountains.Įverything inside of the HMD looked so crisp and ran so smoothly, but, please take into account for this review I was playing on the PlayStation 5 and the game comes with PS5 enhancements. One thing that instantly stood out to me from the trailers was the lovely Borderlands-esc art style, and when being in the game this style still looks great and does not let you down.

Especially on the last few chapters, when I found the game introduced quite a bit of a difficulty spike all of a sudden. Outside of these you will also take on a larger enemy that can be a pain to take down, even when you are used to the method for this type – this is due to the smaller enemies also attacking you at the same time.

When it comes the enemy types, you will find a mix of smaller enemies that will shoot, throw grenades and explode upon death, with each type having a more altered appearance to stand out from each other. This is done by parts breaking that you are climbing on, and made me think of those sort of segments in Uncharted, leaving you hanging on for life in VR.
#Fracked vr review full#
The climbing segments aren’t full of combat, but still manage to include some elements of excitement. Although, the skiing does include some shooting, which has you taking out watch towers and enemies on snowmobiles – with these sections making you feel like your Xander Cage from xXx. Outside of the straight up gun fights, the game puts in some skiing and climbing elements, both of which break up the frantic gunplay well. You then can lower yourself into cover, peak over and lean out of cover to take your shots, and this works great and seamlessly in those tense combat situations. Most objects placed around the map can be grabbed onto with your none dominant hand. The next part of the combat is the very will handled cover system. Ammunition for your two constant weapons is not in short supply in the game, with enemies dropping it on death, and it wasn’t often I found myself having to search for ammo for the SMG. Outside of these you will find special guns that include one round on ammunition and then disintegrate.

When it comes to the guns you get two main weapons a pistol and a sub machine gun, both of which are used with one had to allow for the cover to be used. The combat is fast paced gunplay, mixed with an excellent cover system – that makes great use from the old Move hardware.

GameplayĪs previous mentioned, the fast paced action is what instantly got my attention in the trailer, and I am happy to say it did not let me down one bit in this area. As, you go on your way to try and bring the end to fracking on your planet, but have to fight your way through a legion of interdimensional enemies in order to this. In the story you are placed into the shoes and skis of a reluctant hero, who is placed in the final stand to save the planet. The question is now I have I played it was it fracking fun? Story With the pedigree of the games already released by the team, the excitement was also increased. When nDreams dropped the trailer for Fracked, I was instantly drawn in the by the fast paced action shown off, between some skiing and climbing.
